﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace GameLogic.Logic
{
    public class Storage
    {
        private static Storage _instance;
        public static Storage Instance 
        {
            get
            {
                if (_instance == null)
                {
                    _instance = new Storage();
                }
                return _instance;
            }
        }

        public string DeveloperName { get; set; }
        public string CompanyName { get; set; }
        public string GameName { get; set; }
    }
}
